Optional token power
TOGA Coin card boost
TOGA is read-only and never spent.
Battle Cards guide
These are the exact rules used by the server to build cards, save squads and resolve turn-based daily battles.
Starting point
Every card begins with its collection values before approved traits and account bonuses are added.
| Collection | Attack | Defence | Speed | Luck | Health | Special | Rating factor |
|---|---|---|---|---|---|---|---|
| AlphaPass | 40 | 85 | 35 | 45 | 100 | 75 | ×1.25 |
| Phase Blue | 90 | 50 | 60 | 40 | 80 | 75 | ×1.15 |
| Phase Two | 85 | 70 | 55 | 50 | 95 | 80 | ×1.00 |
| Plushie Pals | 45 | 40 | 95 | 75 | 60 | 85 | ×0.98 |
| TOGA NFT | 55 | 35 | 70 | 90 | 65 | 85 | ×0.94 |
Allowlist system
Only the traits listed here can affect a card. Unapproved metadata never changes stats, rarity, rewards or battle results.
Alpha Points, Epoch and 1UP are ignored completely.
Battle Score and Bullets are ignored completely.
Only 1/1, Horns, Head, Clothing, Fur and Accessories affect game stats.
All metadata traits are ignored. The same NFT always receives the same deterministic profile.
All metadata traits are ignored. The same NFT always receives the same deterministic profile.
Linked-wallet loyalty
Milestones stack, so a 365-day holder receives every earlier bonus as well.
Main Stat: AlphaPass Defence, Phase Blue/Phase Two Attack, TOGA Luck and Plushie Pals Speed.
Collection strength
The highest reached tier applies to every card from that collection.
| Collection | 3 held | 5 held | 10 held |
|---|---|---|---|
| AlphaPass | +5 Defence | +10 Defence | +15 Health |
| Phase Blue | +5 Attack | +10 Attack | +15 Special |
| Phase Two | +5 Attack | +10 Health | +15 Special |
| TOGA NFT | +5 Luck | +10 Luck | +15 Special |
| Plushie Pals | +5 Speed | +10 Speed | +15 Special |
Optional token power
TOGA is read-only and never spent.
Collection coverage
This increases total deck power, not each individual card.
Final card rating
The collection factor keeps the intended base strength order: AlphaPass, Phase Blue, Phase Two, Plushie Pals, then TOGA NFT. Trait and account bonuses can still make an exceptional card outperform another collection's standard card. The TOGA percentage is applied after this total is calculated.
Permanent card progression
Every saved fighter earns Mastery XP when a battle finishes. Cards begin at Level 1, gain one level every 100 Mastery XP and stop at Level 10.
Training spends available Battle Points. Lifetime Battle Points remain on the leaderboard and in the Game Hub power score.
Persistent deck
A battle already in progress keeps the verified squad that entered the arena.
One rotating encounter per UTC day
Defeats still grant smaller participation rewards. Combat ends when the enemy or all three cards reach zero Health, with a maximum of 20 turns. Every turn and reward is calculated server-side.